Prove the shot before the spend
Blocking, camera language and asset tests in-engine, so direction is locked before full production.
A senior real-time production studio for film, games and animation.
Collaborations and recognition from




xsolla










xsolla






DMPL plans with you, builds with you, and keeps the shot alive in real time.
Blocking, camera language and asset tests in-engine, so direction is locked before full production.
Motion capture, MetaHuman facial performance and live compositing running in parallel.
Render for linear, or ship real-time — one asset pipeline, every output.
Custom pipelines, total control. DMPL runs the most flexible real-time stack in the room — and it never slows the shoot down.




Built by a founder who has worked with Epic Games, NVIDIA and Dell, DMPL runs one pipeline from first previs to final pixel.




Capture a performance, drive a digital human, and cut it into a live format — without leaving the engine.
Explore this workflowEvery DMPL project runs the same four stages — Discover, Previs, Produce, Deliver — and every stage ends with something you can look at. No creative-agency deck, no big reveal.
How we work





Digital humans, real-time film, installations and games — all founder-led, all in production.

Virtual production lead in Unreal Engine on Shinpei Takeda’s experimental feature film.

An interactive touchscreen game for Digital Fashion Week x DigiFashion Forum in Taipei.

A custom AR app for the Onassis Foundation’s Plásmata exhibition at Pedion tou Areos.

Immersive audiovisual piece for the Greek National Opera, December 2023.

A VR application built for an exhibition at the Onassis Foundation, from prototype to gallery floor.

Real-world geospatial terrain built with Cesium, proposed for the Malta Biennale.

The only Greek game ever showcased at Unreal Fest: a MetaHuman searches underwater ruins for the Antikythera mechanism.

Creative direction and VFX for the animated end card of a YouTube content creator.

A MetaHuman-led talk-show format, performed and cut live in Unreal Engine.

Physical sensors driving a digital human in real time — robotics meets Unreal.

A free UEFN production sprint that takes new creators from idea to playable map.

Arduino, Python and creative coding — an interactive model of the ancient computer.

Unreal Engine, art direction and leadership with a team of women developers at Epic Games.

Procedural material and lighting study built in Unreal Engine.

A playable video game and VR work, selected for the Athens Digital Arts Festival.

An Unreal Engine installation on digital identity, where visitors change what they see.

A short 3D animation made in Blender, descending through the unknown depths of the ocean.

Character animation produced for the Epic Games animation bootcamp scholarship.

A playable UEFN horror map, designed and built across a run of student workshops.

A real-time abstract piece, built as a study in form, light and motion.

A film shot underwater on anxiety and the way time freezes mid-effort.

A playable Unity game, exhibited at the European Centre in Athens.

A hand-drawn sketch carried through paint and 3ds Max into immersive VR.

A Blender animation built around a poem on coming into still water.

A Blender animation named for an ordinary year that outlived its own name.

A donut as a saint: a short piece on consumerism and borrowed holiness.

A video built on the dictionary entry for a word asked to carry every damage.

A video and VR piece on the body coming apart.

A short Blender study in form, light and motion, as video and VR.
One team, every discipline. Stay in production without chasing vendors.










See how DMPL's founder-led projects move from brief to delivery.
How a MetaHuman talk-show format was produced live, in-engine, as a proof point for the digital-human pipeline.
How Kinisis Motion, an Unreal Engine motion plugin, grew out of real problems on real-time sets.
How Apnea Academy of Arts & Technology produces an Unreal Engine course library in partnership with Epic Games.
Ten years across virtual production, XR, immersive film and games.
Elena Dimopoulou is a Greek new media artist, director, technical artist and Unreal Engine educator, and the founder of DMPL Studios. She is the first woman Unreal Engine Authorized Instructor at Epic Games in Greece, certified by Epic Games and part of the Epic Games education team, and the founder of Apnea Academy of Arts & Technology, an Unreal Engine academy working in partnership with Epic Games.
An international speaker at IBC, D.I.C.E. Europe, gamescom, Games Ground and DevGAMM, a Women in Games Ambassador and Women On Top mentor, she has collaborated with Dell, NVIDIA, Xsolla, Epic Games and Xsens, and her work has been shown from documenta 14 to the Greek National Opera. She holds an MA in Digital Arts from the Athens School of Fine Arts.
More about Elena