Worlds, built in-camera

A senior real-time production studio for film, games and animation.

Collaborations and recognition from

Never let a good shot stall in post.

DMPL plans with you, builds with you, and keeps the shot alive in real time.

01Previs
Unreal Engine environment blocked out for previs
Sequencer
Add shot
CameraC
BlockingB
Lighting passL

Prove the shot before the spend

Blocking, camera language and asset tests in-engine, so direction is locked before full production.

02Capture
MetaHuman driven live by sensors on set
Face · live
Body · 120 fps
Take 07 — performance
MetaHumanlinked
Mocap suitstreaming

Perform once, use everywhere

Motion capture, MetaHuman facial performance and live compositing running in parallel.

03Deliver
Final work shown as a gallery installation
Render queue
Outputs
4K linear masterdone
Real-time buildpackaged
Installation looplive

Final pixel, or live

Render for linear, or ship real-time — one asset pipeline, every output.

Take your production further.

Custom pipelines, total control. DMPL runs the most flexible real-time stack in the room — and it never slows the shoot down.

MetaHuman look-devUnreal 5
MetaHuman look development render
Cesium geospatialUnreal 5
Geospatial city environment in Unreal Engine
Generative visualTouchDesigner
Generative DNA visual

Production workflows that scale.

Built by a founder who has worked with Epic Games, NVIDIA and Dell, DMPL runs one pipeline from first previs to final pixel.

  • Film & TV
  • Game cinematics
  • Virtual production
  • MetaHuman
  • Motion capture
  • XR & installations
  • Animation & VFX
  • Creative technology
Performance captureXsens
MetaHumanUnreal 5
Live broadcastUnreal 5
Final gradeResolve

MetaHuman-led broadcast

Capture a performance, drive a digital human, and cut it into a live format — without leaving the engine.

Explore this workflow

Process

Start from a proven production process

Every DMPL project runs the same four stages — Discover, Previs, Produce, Deliver — and every stage ends with something you can look at. No creative-agency deck, no big reveal.

How we work
MetaHuman presenter on a broadcast set, built in Unreal Engine
Virtual production shot
Virtual production shot
Required inputs
Storyboard or script
✓
Performance capture
✓
Environment build
✓
4 stages · previs to final↑

Featured work

Digital humans, real-time film, installations and games — all founder-led, all in production.

Pilgrimage

Pilgrimage

Virtual production lead in Unreal Engine on Shinpei Takeda’s experimental feature film.

ED
Elena Dimopoulou✓
ANTIMONUMENT
Save the Dress

Save the Dress

An interactive touchscreen game for Digital Fashion Week x DigiFashion Forum in Taipei.

ED
Elena Dimopoulou✓
Digital Fashion Week
Plásmata exhibition graphic

Plásmata: Bodies, Dreams & Data

A custom AR app for the Onassis Foundation’s Plásmata exhibition at Pedion tou Areos.

ED
Elena Dimopoulou✓
DMPL Studios
Visualising the Voice of Maria Callas

Visualising the Voice of Maria Callas

Immersive audiovisual piece for the Greek National Opera, December 2023.

ED
Elena Dimopoulou✓
DMPL Studios
VR headset used in the Side Hustle exhibition

Side Hustle

A VR application built for an exhibition at the Onassis Foundation, from prototype to gallery floor.

ED
Elena Dimopoulou✓
Onassis Foundation
Geospatial environment of Malta

Echoes of Eternity

Real-world geospatial terrain built with Cesium, proposed for the Malta Biennale.

ED
Elena Dimopoulou✓
DMPL Studios
Apnea, MetaHuman close-up from the trailer

APNEA: The Absence of Breath

The only Greek game ever showcased at Unreal Fest: a MetaHuman searches underwater ruins for the Antikythera mechanism.

ED
Elena Dimopoulou✓
DMPL Studios
FOSBLOQUE end card

FOSBLOQUE end card

Creative direction and VFX for the animated end card of a YouTube content creator.

ED
Elena Dimopoulou✓
FOSBLOQUE
MetaConversations poster

MetaConversations

A MetaHuman-led talk-show format, performed and cut live in Unreal Engine.

ED
Elena Dimopoulou✓
DMPL Studios
Arduino sensors driving a MetaHuman

Arduino × MetaHuman

Physical sensors driving a digital human in real time — robotics meets Unreal.

ED
Elena Dimopoulou✓
Kinisis
UEFN Sprint Week poster

Fortnite Unreal Sprint Week

A free UEFN production sprint that takes new creators from idea to playable map.

ED
Elena Dimopoulou✓
Apnea Academy
Digital Mechanism of Antikythera

Digital Mechanism of Antikythera

Arduino, Python and creative coding — an interactive model of the ancient computer.

ED
Elena Dimopoulou✓
DMPL Studios
Women Creators Program 2023

Women Creators Program 2023

Unreal Engine, art direction and leadership with a team of women developers at Epic Games.

ED
Elena Dimopoulou✓
Epic Games
Galaxy material study sphere

Galaxy Material Study

Procedural material and lighting study built in Unreal Engine.

ED
Elena Dimopoulou✓
DMPL Studios
Leptogeos game environment

Leptogeos

A playable video game and VR work, selected for the Athens Digital Arts Festival.

ED
Elena Dimopoulou✓
DMPL Studios
Memories from the Future installation

Memories from the Future

An Unreal Engine installation on digital identity, where visitors change what they see.

ED
Elena Dimopoulou✓
DMPL Studios
Underwater scene from 4 Seconds

4 Seconds

A short 3D animation made in Blender, descending through the unknown depths of the ocean.

ED
Elena Dimopoulou✓
DMPL Studios
Character from the Unreal Engine scholarship animation

Unreal Engine Scholarship Animation

Character animation produced for the Epic Games animation bootcamp scholarship.

ED
Elena Dimopoulou✓
Epic Games
Lantern-lit room from the Fortnite horror map

Fortnite Horror Map

A playable UEFN horror map, designed and built across a run of student workshops.

ED
Elena Dimopoulou✓
Apnea Academy
Abstract form from Serenity

Serenity

A real-time abstract piece, built as a study in form, light and motion.

ED
Elena Dimopoulou✓
DMPL Studios
The Circle, Episode 1

The Circle, Episode 1

A film shot underwater on anxiety and the way time freezes mid-effort.

ED
Elena Dimopoulou✓
DMPL Studios
Dia De Los Muertos

Dia De Los Muertos

A playable Unity game, exhibited at the European Centre in Athens.

ED
Elena Dimopoulou✓
DMPL Studios
Tumb Planet

Tumb Planet

A hand-drawn sketch carried through paint and 3ds Max into immersive VR.

ED
Elena Dimopoulou✓
DMPL Studios
Wtrcn

Wtrcn

A Blender animation built around a poem on coming into still water.

ED
Elena Dimopoulou✓
DMPL Studios
_314

_314

A Blender animation named for an ordinary year that outlived its own name.

ED
Elena Dimopoulou✓
DMPL Studios
Saint Donutios

Saint Donutios

A donut as a saint: a short piece on consumerism and borrowed holiness.

ED
Elena Dimopoulou✓
DMPL Studios
Broken

Broken

A video built on the dictionary entry for a word asked to carry every damage.

ED
Elena Dimopoulou✓
DMPL Studios
Losing My Parts

Losing My Parts

A video and VR piece on the body coming apart.

ED
Elena Dimopoulou✓
DMPL Studios
_Fair

_Fair

A short Blender study in form, light and motion, as video and VR.

ED
Elena Dimopoulou✓
DMPL Studios

One studio to run it all.

One team, every discipline. Stay in production without chasing vendors.

Unreal Engine
CinematicsSequencer, camera, edit in-engine
EnvironmentsWorld-building, Nanite, Cesium
LightingLumen look development
Blueprints & toolsCustom pipeline logic
MetaHuman
Performance captureFace and body, live or recorded
Facial animationAnimator-driven and cleanup
Digital doublesScan to rig to shot
Look developmentSkin, hair, grooming
Motion capture
BodyXsens on stage or remote
Face & handsLive Link workflows
Cleanup & retargetReady for any rig
Sensor inputArduino, custom devices
Virtual production
LED volumeIn-camera VFX
XR shootsMixed and extended reality
Live compositingReal-time keying
Stage supervisionBrain-bar and playback
Animation & VFX
Character animationKeyframe and capture blend
Motion graphicsBroadcast and social
CompositingLinear and real-time
SimulationCloth, hair, particles
Creative technology
Plugins & toolsUnreal Engine development
PipelinesPrevis to delivery automation
AI-assisted previsFaster iteration, human-led
InteractiveTouchDesigner, sensors, Arduino
Game development
UEFNFortnite Creative maps
CutscenesIn-engine cinematics
Systems designPrototype to release
Level artEnvironment and lighting
Film & TV
PrevisShot planning in-engine
Production supportScripted and unscripted
PostGrade and finish
Installations & live
ExhibitionsMuseums, galleries, festivals
ProjectionMapped and immersive
InteractiveCamera and sensor driven
Immersive audioSpatial sound design
Training
Unreal Authorized InstructorCertified by Epic Games
Team workshopsOn-site or remote
Apnea AcademyCourses in partnership with Epic Games
MentoringWomen in Games, Women On Top

Behind the studio.

Ten years across virtual production, XR, immersive film and games.

Elena Dimopoulou is a Greek new media artist, director, technical artist and Unreal Engine educator, and the founder of DMPL Studios. She is the first woman Unreal Engine Authorized Instructor at Epic Games in Greece, certified by Epic Games and part of the Epic Games education team, and the founder of Apnea Academy of Arts & Technology, an Unreal Engine academy working in partnership with Epic Games.

An international speaker at IBC, D.I.C.E. Europe, gamescom, Games Ground and DevGAMM, a Women in Games Ambassador and Women On Top mentor, she has collaborated with Dell, NVIDIA, Xsolla, Epic Games and Xsens, and her work has been shown from documenta 14 to the Greek National Opera. She holds an MA in Digital Arts from the Athens School of Fine Arts.

More about Elena

First woman Unreal Engine Authorized Instructor in Greece

Elena Dimopoulou • Founder, DMPL Studios

Collaborations with Dell, NVIDIA, Xsolla, Epic Games and Xsens

Elena Dimopoulou • Technical artist & art director

Women in Games Ambassador and Women On Top mentor

Elena Dimopoulou • Epic Games Women Creators Program

Exhibited from documenta 14 to the Greek National Opera

Elena Dimopoulou • MA Digital Arts, Athens School of Fine Arts

A new medium needs a new studio.