DMPL Studios  /  Work  /  Arduino x MetaHuman

Arduino x MetaHuman

A fully interactive, AI-driven MetaHuman inside Unreal Engine 5, answering in real time to physical buttons wired through an Arduino.

RoboticsReal-time AIUnreal Engine 5
Arduino x MetaHuman still
Discipline
Interactive, robotics
Engine
Unreal Engine 5, MetaHuman
Built with
Blueprints, C++, Arduino
Venture
Kinisis

About the project

This build puts a digital human on the other side of a physical control panel. Press a button on the Arduino board and the MetaHuman responds in the engine, live, with no pre-rendered take waiting in the wings.

The character is driven by a blend of Blueprints, C++ and an AI layer handling the conversation, so the exchange changes rather than repeating a script. The Arduino is the bridge: real switches in a real room, wired into a performance happening inside Unreal Engine 5.

It is a small rig that proves a large point. Once a digital human can take input from the world around it, the same pipeline serves a kiosk, a museum piece, a broadcast segment or a playable character.

Arduino x MetaHuman still

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