DMPL Studios / Work / Arduino x MetaHuman
Arduino x MetaHuman
A fully interactive, AI-driven MetaHuman inside Unreal Engine 5, answering in real time to physical buttons wired through an Arduino.

- Discipline
- Interactive, robotics
- Engine
- Unreal Engine 5, MetaHuman
- Built with
- Blueprints, C++, Arduino
- Venture
- Kinisis
About the project
This build puts a digital human on the other side of a physical control panel. Press a button on the Arduino board and the MetaHuman responds in the engine, live, with no pre-rendered take waiting in the wings.
The character is driven by a blend of Blueprints, C++ and an AI layer handling the conversation, so the exchange changes rather than repeating a script. The Arduino is the bridge: real switches in a real room, wired into a performance happening inside Unreal Engine 5.
It is a small rig that proves a large point. Once a digital human can take input from the world around it, the same pipeline serves a kiosk, a museum piece, a broadcast segment or a playable character.
